First I mated each of the legs to the body, which makes it so that the leg must always be touching the body. Then I flushed two sides of the legs to the two sides of their respective corners, making it so that they could not be moved at all. Next I mated the neck to the head and flushed the sides with a offset so that the head would sit in the center, then mated the neck to the body from the other side. And once again flushed the sides with an offset to center the neck. Then I did the same thing with the props, making it so that the whole body was together and none of the pieces could move.
Evaluate the Solution
I had to change the sizing of the pieces so many times to get the right weight to size ratio, but eventually I got it just right like it is here. Then I lost my files and had to start the process all over again, but luckily enough I had a vague idea of the dimensions of my part and was able to finish it fairly quickly. Unfortunately I do not have any screenshots from previous attempts at the project because they were all lost with the rest of my files. Sometimes in order to shave off a little weight I filleted some of the edges. I went from a circular design to a more rectangular because the cylinders were giving me a lot of trouble. In the end the proportions all worked out extremely well.
Present the Solution
The design is perfect for a home that wants to attract deer to look at, but wants to stay safe in case of a hunter mistaking it for a real deer. It looks real enough that younger children would be pleased and it could attract deer, but it is easily distinguished by a hunter and that keeps you safe because if a hunter were to mistake it for a real deer then they may shoot by your house. It is light enough to be moved in the event of very high winds, but it is unlikely that even in high winds it would get blown over. The product is made out of a non pollutant material, meaning that if it were to blow away it would not negatively affect the environment around you. As for my inventor experience, I ran into a lot of issues with new software, but eventually figured it all out. I learned a lot of new ways to use inventor and how to create objects the way I want. Lastly I learned a lot about how to deal with adversity while I am working on a project, there was a lot of things that went wrong, and there was many times I thought I'd never get the project done.